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CS2MOD

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Ostatnia wygrana CS2MOD w dniu 26 Czerwca 2024

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Reputacja

  1. [ MISC ] Stability improvements when using multi-command input binds. Fixed issue where Jonathan Young music kit would loop incorrectly.[Źródło] Przeczytaj cały wpis
  2. [ MAPS ] Ancient Restored some grenade lineup visuals. Misc clipping fixes.[ ANIMATION ] Fixed issues with the classic knife's inspect animations. Fixed the deploy for the Stiletto knife. Fixed the deploy for the Butterfly knife. Updated Talon knife inspect while 'fidgeting' to be more responsive. Adjusted Flip knife animation when inspecting immediately after deploying. Adjusted Bayonet knife animation when inspecting immediately after deploying.[ MISC ] Fixed a performance regression when creating bullet impact effects. View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels. Fixed a case where looping weapon inspects weren't networking to spectators. Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient. Removed legacy sprite-based shell casing fallback particle effects. Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.[Źródło] Przeczytaj cały wpis
  3. [ MAPS ] Ancient Reverted "house" roof decorations near CT spawn. Restored the ability to wallbang the plywood in "cave". Various changes to the daytime soundscape. Fixed items getting stuck behind the rubble pile on T side of B. Player clipping adjustments.Shoots Player clipping adjustments.Ancient and Shoots More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.[ MISC ] Fixed knife slashes applying a 'dry' attack decal on wet surfaces. Fixed a case where clients would mispredict shots if the attack button was held across round respawn. Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set. Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios. Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen. Fixed a case where relative mouse motion was incorrect on Linux. Various stability improvements.[Źródło] Przeczytaj cały wpis
  4. [ MAPS ] Ancient and Shoots Added nighttime versions. Refreshed all ancient materials to use latest CS2 shaders. Added new blending options for ancient materials including wetness and moss. Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.[ ITEMS ] Deluge Music Kit Box is now available for purchase in standard and StatTrak versions. New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.[ ANIMATION ] Sawed-off shotgun deploy modified and fixed shell penetration on reload. Improved deploy +quick inspect animations for all knives. Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon. Improved deploy animations for the AWP, M4A4, M4A1-S. Improved animations for legacy SSG08 models. Removed the deploy inspect delay for most weapons. Fixed XM1014 blocking crosshair during reload.[ MISC ] Rendering performance improvements across most maps. Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode. fps_max can no longer be changed while connected to a server. Fixed a case where certain weapons could be fired sooner after a re-deploy.[Źródło] Przeczytaj cały wpis
  5. It's a brand new day (and night) in CS2's tropical maps. Ancient and Shoots have gotten visual upgrades, and now have nighttime versions. The nighttime version of Ancient is only available in Casual and Deathmatch. Today we are releasing the Deluge Music Kit Box, featuring music kits from Adam Beyer, Ghost, HEALTH, James and the Cold Gun, Jonathan Young, Juelz, Killer Mike, PVRIS, Selective Response, and Tigercub. We're also refreshing the Limited Time item in the Armory--the M4A1-S | Solitude is now available. Ready to check out some night maps? Grab a cup of coffee and go go go! Release Notes for today can be found here.[Źródło] Przeczytaj cały wpis
  6. [ GAMEPLAY ] Fixed a bug that would allow you to inspect a grenade after priming. Fixed a bug that would prevent firstperson viewmodel lag. Molotov again uses the correct fire particle. Incendiary and smoke grenades now play the correct sounds. Adjusted firstperson molotov audio and particle event timing. Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed. Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed. [ MAPS ] Jura Updated to the latest version from the Community Workshop.[Źródło] Przeczytaj cały wpis
  7. [ GAMEPLAY ] Fixed a case where weapons (including dropped bombs) would appear in the wrong location. Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.[Źródło] Przeczytaj cały wpis
  8. [ GAMEPLAY ] Fixed a case where weapons could be fired prematurely due to a redeploy after a reload Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates Fixed a case where air strafing would result in higher than usual velocities Speculative fix for a rare case where the dropped bomb appears in the wrong location [ MISC ] Various bug fixes and and changes to first-person animations and sounds Fixed various nametag and StatTrak positions Various fixes for AWP materials Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit Fixed a vote UI bug sometimes displaying vote result of another team's vote [ MAPS ] Inferno Fixed a gap on the first stack at bombsite BOverpass Fixed clipping on the T fountain stairs [Źródło] Przeczytaj cały wpis
  9. [ ANIMATION ] The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations Replaced/updated all chicken animations [ GAMEPLAY ] Improvements to damage prediction when shooting while moving Shotgun reloads will no longer resume automatically after being interrupted Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps) [ AUDIO ] Fixed a case where individual player voice volume adjustments weren't working correctly Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates. Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide) Various improvements to ambient sound content for community map makers [ MISC ] The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode [ MAPS ] Overpass Breakable glass added to B doors Adjusted Heaven railing Adjusted angle of truck on A site Blocked view from truckbed to stairs Moved up wall behind dumpster, by A stairs Adjusted texturing on dumpster back wall Removed some grass near A site Flattened tops of broken walls near B site Re-enabled wires around the mapTrain Added new cover on A site by Hell train Added new cover and adjusted platform on B site outside of Z Added new cover in Upper B halls Adjusted cover in Ivy Removed horizontal stripes on large doors in A site Raised CT side platform in B Adjusted lighting on B site Adjusted clipping throughoutInferno Church windows opened above Coffins Church garden pathway narrowed by entrance door and widened by Coffins Adjusted shape of first box on B site Repairs on A site balcony railing have been completed Curbs removed along Mid Arch light moved to ceiling Adjusted Banana visuals to improve player legibility Adjusted props throughoutDogtown Updated to the latest version from the Community Workshop (Update Notes)[Źródło] Przeczytaj cały wpis
  10. [ Premier Season Three ] Premier Season Three is now open for business Added Overpass to the Active Duty Map Pool Removed Anubis from the Active Duty Map Pool[ GAMEPLAY ] Incendiary Grenade - incendiary grenade fire spreads more rapidly MP9 - increased recoil magnitude and substantially reduced jumping accuracy In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round[Źródło] Przeczytaj cały wpis
  11. Premier Season Three begins today! It's time to start working toward your Season Three Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. New for Season 3 With the new season comes an update to the Active Duty Map Pool: Overpass is back in, and Anubis is out. There are a few gameplay changes with Season Three. Fire from the incendiary grenade now spreads faster, occupying space rapidly to counter rushing Ts. The MP9 has gotten a bit of a nerf, with a harder to control spray and substantially less jumping accuracy. There's also a change to the CT economy: win or lose, CTs now receive a shared team award for each T eliminated in the round, so the more you win and the closer you keep your losses, the more you'll have to spend. Trade Protected ItemsToday we are introducing a new feature to help keep your Counter-Strike items secure. In the unlikely event that you lose control of your account or were the target of a scam by a bad actor, you may reverse all Counter-Strike item trades from the last 7 days. Obviously we hope you'll never need it, but you can review your recent trades and find the trade reversal feature on the Trade History page on your Steam Account. For more information about what happens when trades are reversed, visit the FAQ[Źródło] Przeczytaj cały wpis
  12. [ MISC ] Added a description note to Souvenir Highlight Packages explaining that they will become tradable and marketable after 7 days. Various stability improvements.[Źródło] Przeczytaj cały wpis
  13. [ AUSTIN 2025 MAJOR ] Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality! Highlight Souvenir Packages can now be acquired for the Playoff matches. [ MISC ] Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase. Fixed bad command flows in point_servercommand entities. Fixed community maps not reloading correctly with "restart" command. Buy binds are now disabled during halftime freeze phase. Fixed scoreboard column text formatting in Japanese.[Źródło] Przeczytaj cały wpis
  14. Over four days, the Moody Center in Austin, Texas hosted Team Vitality's coronation as the best Counter-Strike team on the planet. Facing The MongolZ in the Grand Finals, Team Vitality lost the opening map 13:5, then stormed back on the next two, winning 13:4 on Dust II and 13:6 on Inferno to win the BLAST.tv Austin Major and the organization's second Major Championship. To celebrate, today we are releasing the Major Champions Capsule, featuring Paper, Foil, Holo, and Gold stickers autographed by one of the Champions from Team Vitality. And for the first time, we are introducing Souvenir Charms. Each Playoff Stage Souvenir comes with a Souvenir Charm that contains a highlight from the match. Finally, Season Two of Premier ends on July 14th. To receive your Premier Season Two Medal, you must have 25 Season Two Premier wins and a visible CSR when the Season concludes. See you soon for Premier Season Three![Źródło] Przeczytaj cały wpis
  15. After three Stages and six Playoff matchups, two teams have advanced to the Grand Finals of the BLAST.tv Austin Major. Team Vitality, the #1 ranked team in the world, defeated Natus Vincere 2-0 in the Quarters and MOUZ 2-1 in the Semis to punch their ticket to the Grand Finals. This is the organization's second Grand Finals appearance and first since they won the Paris 2023 Major. On the other side of the Playoff bracket, The MongolZ defeated both FaZe Clan and paiN Gaming 2-0, and now look to become the first Asian team to win a Major Championship. The Grand Finals begin tomorrow, June 22nd at 12:30 PDT. Don't miss a second! And as we enter the final day of the BLAST.tv Austin Major, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. Good luck to both teams![Źródło] Przeczytaj cały wpis
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